Hunter Van Brocklin
~ Resources ~

This page contains links to resources of mine.

SNES Chiptune Guide (v2)

A comprehensive, accessible guide to making music for the Super Nintendo Entertainment System that's playable on a real console or emulator. Whether you're new to SNES music and/or chiptune or a veteran, this documentation will be chock full of helpful, demystifying info. I wrote the first iteration of this guide in 2022 to fill what I perceived as a void - all the existing SNES documentation I could find was highly technical in nature. My goal was to create accessible documentation for musicians and hobbyists of all experience levels.

Elemental Fusion - Program Notes

The "program notes" I put together as liner notes/supplemental material for my 2024 album release Elemental Fusion, structured like a concert recital program and including the music featured on its premiere event by the album's collaborators.

Past Future Present Memory - Liner Notes

The liner notes written for my 2025 album release Past Future Present Memory, which are in the form of poetry accompanying each track.

Using .it Instruments

[external link] A guide to the interesting advanced features of Instrument mode in .it modules (Impulse Tracker, OpenMPT), such as New Note Actions and complex envelopes.

Tinymod Optimization Strategies

[external link] A guide to making the most out of extremely limited filesize space for oldschool tracker module files such as .it and .xm - tracking efficiently and getting large sounds from small data.

Split DPCM Guide

[external link] A FamiTracker guide to utilizing longer samples in the NES's DPCM sampler channel, for which individual samples must be ~1.1sec or less, in rapid succession. In this way one can incorporate instrumental parts, solos, vocals, etc into NES music (up to around 1 minute of unique audio per project).

"Pokemon Puzzle League 2"

[external link] A very large pack of characters for use in the free, contemporary Tetris Attack/Panel de Pon clone Panel Attack, which has a built-in framework for custom characters, stages, etc ("mods"). This pack is designed to expand upon the setup of the N64 game Pokemon Puzzle League by offering several new trainers with their own Pokemon teams, intended to closely replicate the feel of the N64 original.